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How to run multiple d2s without the use of 3rd party programswindows XP required
Step one, install diablo with 1 set of cd keys if you havent already done this.
Step two, Copy all contents of your diablo directory into another folder in your Program files folder, ie: diablo 2, d2, dii, anything thats not diablo ii.
Step Three, uninstall diablo ii. (only the one in the original diablo 2 folder, not the new one)
Step four, re-install diablo ii with different cdkey set, save into the normal directory that you had it in previously (diablo ii)
Step five, Switch accounts and run either of the folders in -w mode (to do this, rightclick on the shortcut icon on your desktop for diablo ii, and add -w (with a space before it) at the end of the line that says "target:")
Step six, switch back over and run the opposite folder in -w mode, and there you have it two diablos running at once with no hacks whatsoever
Credits go to Lunar for this part of the guide.basically on windows when you first get your CPU you have an administrator's account. so every time you log on you go directly there.
now if you go to control pannel there should be a section called user accounts. you need to create a new account on your CPU. this also allows other people from going into your stuff.
so basically say on the administrator's account you have the full screen diablo version. on the 2nd account you have the windowed version.
now basically once you open one diablo switch accounts not log off otherwise it will close diablo onto the administrator's/secondary account. then trade this way. to summarize:
create a new account on your CPU -> turn on diablo on one of the account -> switch accounts by going to log off then switch users -> go open the second diablo and mule/perm etc.
you must switch users a lot in order to mule/perm. if this doesn't make sense I am sure someone else can clarify this.
credit goes to blckdemondrgn for this addition____________________________________________________________
BNet Color Profile GuideAfter a while in the clan Dtrd on bnet, I decided after numerous people asking about how to make a color profile, I would post this on here.
-First of all, to get started, open up wordpad or notepad.
-Next, type in ÿc (alt + 152) c or just copy and paste
-Then after ÿc, type a number (i.e. ÿc3)
-Finally, do the ÿc3Your Message Here, the message never stops until you enter a different # in the ÿc format.
Note: For doing this, you MUST copy and paste from wordpad to BNet.
ÿc0 =white
ÿc1 =red
ÿc2 =green
ÿc3 =blue
ÿc4 =gold
ÿc5 =grey
ÿc6 =black
ÿc7 =gold
ÿc8 =orange
ÿc9 =yellow
ÿc< =dark green
ÿc: =darker green
ÿc; = purple
these symbols add a white highlight to your text, the first one gives the lightest white highlight and the highlight becomes heavier as you reach the end of the list
(note: they're all in the same order as they appear when using shift + the numbers located above the keyboard)
ÿc! (this is the lightest)
ÿc#
ÿc$
ÿc%
ÿc&
ÿc*
ÿc(
ÿc)
ÿc-
ÿc+ (this is the heaviest)
the following also give a heavy white highlight (although this can be ignored and you can just use the first set of white highlights)
ÿc. (note, may appear cyan to some)
ÿc'
ÿc,
the following also give a light white highlight (although this can be ignored and you can just use the first set of white highlights)
ÿc"
ÿc/
adding anything else at the end of ÿc will result in white
Credits for this part of the guide go to RMoney07____________________________________________________________
Transmuting FormulaeListed below are the current recipes for the Horadric Cube. Simply place the items in the first half of the equation into the Cube and hit the Transmute Button to produce the item in the second half of the equation.
Transmute Formula 3 Runes of the Same Type (Runes 1-9) = 1 Higher Level Rune 3 El Runes -> 1 Eld Rune
3 Eld Runes -> 1 Tir Rune
3 Tir Runes -> 1 Nef Rune
3 Nef Runes -> 1 Eth Rune
3 Eth Runes -> 1 Ith Rune
3 Ith Runes -> 1 Tal Rune
3 Tal Runes -> 1 Ral Rune
3 Ral Runes -> 1 Ort Rune
3 Ort Runes -> 1 Thul Rune
This only works for Runes El-Ort and not on any higher Runes.
Transmute Formula 3 Perfect Skulls + 1 Rare Item + Stone of Jordan = Add 1 Socket To a Rare ItemRare Items can only have two sockets. You cannot add sockets to items that don't normally have sockets.
Transmute Formula 1 Perfect Skull + 1 Rare Item + Stone of Jordan = 1 High Quality New Rare Item of the same typeThis formula has the possibility of creating a higher quality Rare Item than the following formula. ilvl = int(.66 * clvl) + int(.66 * ilvl) That is, the ilvl will be equal to .66 times your clvl (rounded down) plus .66 times the input item's ilvl (also rounded down).
Transmute Formula 6 Perfect Skulls + 1 Rare Item = 1 Random Low Quality Rare Item of the same typeYou can use this formula to get another chance at a Rare Item of the same type. ilvl = int(.4 * clvl) + int(.4 * ilvl) Player level matters. This formula will not work on items larger than 3x2.
Transmute Formula 4 Health Potions (of any type) + Ruby (any type) + Magical Sword = A Magic Sword of the LeechYou can use this formula to get a Life Stealing sword. ilvl = 30. The sword will always have the "of the Leech" suffix (4-5% Life Stolen Per Hit) and has a chance at getting a prefix as well. The type of sword is retained. For example, a champion sword as input will give a champion sword as output.
Transmute Formula 3 Magic Rings = 1 Random Magic Amulet
Save any unwanted rings for the chance of getting a high quality amulet. ilvl = int(.75 * clvl). This means at Character Level 65, ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available. Since +2 to Skills amulets, have a level of 90, it's not possible to create a +2 to skills Amulet with this formula.
Transmute Formula 3 Magic Amulets = 1 Random Magic RingSave any unwanted amulets for the chance of getting a high quality ring. ilvl = int(.75 * clvl). This means at Character Level 65, ilvl = 48. So any Magical Prefix or Suffix with a level of 51 and below might be available.
Transmute Formula 3 Small Rejuvenation Potions = 1 Full Rejuvenation PotionTransmute Formula 3 Gems of the Same Type and Grade (lower than Perfect) = 1 Higher Grade Gem of the Same TypeUse this formula to upgrade your growing masses of low quality Gems into something more useful.
Transmute Formula 2 Quivers of Bolts = 1 Quiver of ArrowsFor users of Bows that are in need of ammunition. Random quantity of Arrows produced.
Transmute Formula 2 Quivers of Arrows = 1 Quiver of BoltsFor users of Crossbows that are in need of ammunition. Random quantity of Bolts produced.
Transmute Formula 1 Spear + 1 Quiver of Arrows = 1 Stack of JavelinsMainly for Amazons that are in need of Javelins to use with skills. Any class/type of Spear can be used.
Transmute Formula 1 Axe + 1 Dagger = Throwing AxeAny class/type of Axe can be used (i.e. magic/socketed/non magical axe/etc). Random quantity of throwing axes produced.
Transmute Formula 3 Perfect Gems (of any type) + 1 Magic Item = 1 New Random Magic Item of the Same TypeYou can use this formula to get another chance at a Magic Item of the same type. The ilvl = ilvl. This means to use 100% of the ilvl of the input item. It's important to note the difference between "the ilvl is set to a fixed number" like what happens in some recipes and "the ilvl of the output is exactly the same as the ilvl of the input" as is the case here. So if you're cubing for +skills Grand Charms, for example, you want to use Charms starting from late Nightmare, not ones that dropped in the Normal Blood Moor. You can use this formula (with an Amulet) to create a +2 Skills Amulet. And you cannot Gamble one before Character Level 84. Be warned however, that the chances of getting that on an Amulet might be very low (considering everything is available) and it might take a lot of tries. Rare Items cannot be used with this formula to create new Rare Items. You can also use this on Charms and Jewels.
Transmute Formula Strangling Gas Potion + any type of Healing Potion = 1 Antidote PotionTransmute Formula 6 Perfect Gems (1 of each type) + 1 Amulet (any quality) = Prismatic AmuletUse this formula to create an Amulet with Resistance to all. ilvl = 50. The amulet will always have the Prismatic prefix (All Resistancs +16-20) and has a chance at getting a suffix as well.
Transmute Formula 1 Magic Ring + 1 Perfect Emerald + 1 Antidote Potion = 1 Jade RingUse this formula to create a Poison Resistance Ring. The Jade Ring has a random percentage (21-30%) of Poison Resistance. You may also receive an additional Magic Suffix. ilvl=30.
Transmute Formula 1 Magic Ring + 1 Perfect Ruby + 1 Exploding Potion = 1 Garnet RingUse this formula to create a Fire Resistance Ring. The Garnet Ring has a random percentage (21-30%) of Fire Resistance. You may also receive an additional Magic Suffix. ilvl=30.
Transmute Formula 1 Magic Ring + 1 Perfect Topaz + 1 Rejuvenation Potion = 1 Coral RingUse this formula to create a Lightning Resistance Ring. The Coral Ring has a random percentage (21-30%) of Lightning Resistance. You may also receive an additional Magic Suffix. ilvl=30.
Transmute Formula 1 Magic Ring + 1 Perfect Sapphire + 1 Thawing Potion = 1 Cobalt RingUse this formula to create a Cold Resistance Ring. The Cobalt Ring has a random percentage (21-30%) of Cold Resistance. You may also receive an additional Magic Suffix. ilvl=30.
Transmute Formula 1 Magic Shield (any type) + 1 Spiked Club (any quality) + 2 Skulls (any quality) = Magic Shield of Spikesilvl=30. The shield will always have the "of Spikes" suffix (Attacker Takes Damage of 4-6) and has a chance at getting a prefix as well. The type of shield is retained, and any type of shield (including paladin shields and necromancer shrunken heads) works as input.
Transmute Formula Diamond (any quality) + 1 Staff (any type and quality) + 1 Kris (any quality) + 1 Belt (any type and quality) = Savage Polearm Class Weaponivl = 50. The polearm will always have the Savage prefix (66-80% Enhanced Damage) and has a chance at getting a suffix as well. The polearm will be one of the following, selected randomly: Bardiche, Battle Scythe, Bill, Halberd, Lochaber Axe, Partizan, Poleaxe, Scythe, Voulge, War Scythe (put another way, any normal polearm or any exceptional polearm other than Bec-de-Corbin and Grim Scythe).
Transmute Formula Wirt's Leg + A Tome of Town Portal = Secret Cow LevelYou must Transmute in the Act I Rogue Encampment. You must have already killed Baal in the same Difficulty Level. One time per Difficulty Level. Warning: if you lead the Cows around the Red Portal and die, you may not be able to fight your way back inside. Try to run in as far as you can and open up an escape Town Portal for backup. MooOOOOOOooooo
Diablo II 1.10 Transmuting FormulaeTransmute Formula 3 Thul Runes + 1 Chipped Topaz = Amn Rune
3 Amn Runes + 1 Chipped Amethyst = Sol Rune
3 Sol Runes + 1 Chipped Sapphire = Shael Rune
3 Shael Runes + 1 Chipped Ruby = Dol Rune
Transmute Formula The following Rune upgrade formulae will only work for Single-Player, Open, or Ladder Characters. They will not work for Normal Characters on the Realms.
3 Dol Runes + 1 Chipped Emerald = Hel Rune
3 Hel Runes + 1 Chipped Diamond = Io Rune
3 Io Runes + 1 Flawed Topaz = Lum Rune
3 Lum Runes + 1 Flawed Amethyst = Ko Rune
3 Ko Runes + 1 Flawed Sapphire = Fal Rune
3 Fal Runes + 1 Flawed Ruby = Lem Rune
3 Lem Runes + 1 Flawed Emerald = Pul Rune
2 Pul Runes + 1 Flawed Diamond = Um Rune
2 Um Runes + 1 Topaz = Mal Rune
2 Mal Runes + 1 Amethyst = Ist Rune
2 Ist Runes + 1 Sapphire = Gul Rune
2 Gul Runes + 1 Ruby = Vex Rune
2 Vex Runes + 1 Emerald = Ohm Rune
2 Ohm Runes + 1 Diamond = Lo Rune
2 Lo Runes + 1 Flawless Topaz = Sur Rune
2 Sur Runes + 1 Flawless Amethyst = Ber Rune
2 Ber Runes + 1 Flawless Sapphire = Jah Rune
2 Jah Runes + 1 Flawless Ruby = Cham Rune
2 Cham Runes + 1 Flawless Emerald = Zod Rune
Transmute Formula 3 Health Potions + 3 Mana Potions + 1 Chipped Gem = 1 Rejuvenation PotionUse this formula if you are in need of instant healing and/or mana. Any grade of Health/Mana Potion can be used.
Transmute Formula 3 Health Potions + 3 Mana Potions + 1 Standard Gem (normal) = 1 Full Rejuvenation PotionUse this formula if you are in need of instant full healing and/or mana. Any grade of Health/Mana Potion can be used.
Transmute Formula 3 Standard Gems (normal) and 1 Socketed Weapon (Any Type) = 1 Socketed Magic Weapon (of same type)This takes a socketed weapon and makes it a magic socketed weapon with a random number of sockets. This allows you to get new magic bonuses on an otherwise non magical weapon. The original weapon properties will be removed (rerolled) when the new weapon is created. ilvl = 30. It gets 1-2 sockets.
Transmute Formula 3 Chipped Gems + 1 Magic Weapon = Socketed Magic WeaponThis adds sockets to a magic weapon. The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets. ilvl=25 magic weapon with 1-2 sockets.
Transmute Formula 3 Flawless Gems + 1 Magic Weapon = Socketed Magic WeaponThis adds sockets to a magic weapon. The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets. ilvl=30 magic weapon with 1-2 sockets.
Transmute Formula 1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor = Socketed Body Armor of same typeThe number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket.
Transmute Formula 1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of same typeThe number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-6 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket.
Transmute Formula 1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm = Socketed Helm of same typeThe number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-3 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket.
Transmute Formula 1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield = Socketed Shield of same typeThe number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket.
Transmute Formula 1 Eld Rune + 1 Chipped Gem + Low Quality Weapon = Normal Quality Weapon of same typeilvl = 1. That is, regardless of what the ilvl was beforehand, it will be set to 1.
Transmute Formula 1 El Rune + 1 Chipped Gem + Low Quality Armor = Normal Quality Armor of same typeTransmute Formula 1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon = Exceptional Version of WeaponThis formula changes the base item type from the normal to exceptional version. For example an Axe is turned into a Cleaver. This does NOT convert the item to the Exceptional Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain.
Transmute Formula 1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor = Exceptional Version of ArmorThis formula changes the base item type from the normal to exceptional version. For example Quilted Armor is turned into Ghost Armor. This does NOT convert the item to the Exceptional Unique version of the Unique Item. So you cannot for example use this formula to transform Greyform into The Spirit Shroud. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.
Transmute Formula 1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon = Elite Version of Weapon (Ladder Only)This formula changes the base item type from the exceptional to elite version. For example a Cleaver is turned into a Small Crescent. This does NOT convert the item to the Elite Unique version of the Exceptional Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will also remain.
Transmute Formula 1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor = Elite Version of Armor (Ladder Only)This formula changes the base item type from the exceptional to elite version. For example Ghost Armor is turned into a Dusk Shroud. This does NOT convert the item to the Elite Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.
Transmute Formula 1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare Weapon = Exceptional Rare WeaponThe item type is upgraded.
Transmute Formula 1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic) Rare Armor = Exceptional Rare ArmorThe item type is upgraded.
Transmute Formula 1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon = Elite Rare WeaponThe item type is upgraded.
Transmute Formula 1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare Armor = Elite Rare ArmorThe item type is upgraded.
Transmute Formula 1 Ort Rune + Weapon = Fully Repaired WeaponUse this Rune + Your Horadric Cube to repair your weapon. You cannot repair Ethereal items.
Transmute Formula 1 Ral Rune + Armor = Fully Repaired ArmorUse this Rune + Your Horadric Cube to repair your armor. You cannot repair ethereal armor.
Transmute Formula 1 Hel Rune + Scroll of Town Portal + Any Socketed Item = Unsocket that itemWarning: This will destroy any gems, runes, or jewels you have socketed. This is useful if you are not happy with the gems you have socketed and you want to socket the item in another way.
Transmute Formula 1 Ort Rune + 1 Chipped Gem (any kind) + Weapon = Fully Repaired and Recharged WeaponYou cannot repair ethereal weapons.
Transmute Formula 1 Ral Rune + 1 Flawed Gem (any kind) + Armor = Fully Repaired and Recharged ArmorYou cannot repair ethereal armor. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.
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Diablo II Terms 1.11 by NeoDaReaper (with a little help from Galen, EaZy.E, razed.)
Pk - Player Kill
Nk - Naked Kill
GD - Good Duel
BD - Bad Duel
GM - Good Mannered (Following what most people consider to be fair play)
BM - Bad Mannered (Going against what people usually consider to be fair play)
TG - Town Gaurd
IMO - In my opinion
IMHO - In my honest opinion
s/s - Screen Shot (Can also be "SS")
v/t - Vindicator / Templar (They use Smite, Charge, and Fist of the Heavens along with Conviction and Fantacism)
Sorb - Absorb, as in using Dwarf Stars or Raven Frosts
Stack - Stacking resistances using (not limited to) Wizardspike
Jump - Jumping someone in a duel, when they're not ready
Thx - Thanks
HvH - Hammer VS Hammer
Go - Tells both players they are ready to begin their duel
s/e - Save & Exit
Noob(ish) - Usually means foolish or novice
Pub(lic) - Refers to the person as only dueling in "public" games
AA - Autoaim, a hack that allowed people to use skills directed straight at a player
TPPK - A hack that allowed people to bypass the timer on going into and out of portals and waypoints
Flash - A hack that allowed people to make the other persons screen appear to lag
Summon - Summons that interrupt normal duels
Merc - Mercanaries that are hired and considered "bad mannered" by most
Team - Usually refers to the party players are in
Pop - To try and make someone drop or lose all their items from being naked killed repeatedly
iirc - if I recall / if I remember correctly
IRL - In real life
HC - Hardcore
SC - Softcore
NL - Nonladder
L - Ladder
r/d - realm down
c/i - connection interuppted
Unid - Unidientified
IG - Ingame
NP - No problem
PGem - Perfect Gem
TC - Treasure Class
Claw - Assasin Claw
Tap - Lifetap
Amp - Amplify Damage
Lower Res - Lower Resistance
LLD - Low Level Duel
HLD - High Level Duel
MLD - Mid Level Duel
CC - Cookie Cutter
CB - Crushing Blow
OW - Open Wounds
DS - Deadly Strike
ED - Enhanced Damage OR Defence
PSN - Posion
AR - Attack Rating
Fools - A mod that only spawns on a weapon that gives it massive attack rating
Req - Requirements
EXP - Experience
Soc - Sockets
AKA - Also known as
Jool - Jewels
Gem - Either Gems ingame that can be placed into items, or the chat gem in channels
LR - Light Radius
CBF - Cannot be Frozen
Block (FBR) - Chance to block, this is capped at 75%
KB - Knockback
RIP - Rest in Peace
Slow - Either a spell that effects the speed of a casted spell, or a atribute that slows other players attacks (not limited to) and or runwalk
Facet - A unique jewel that gives elemental modifications
DR - Damage Reduce
Def - Defence
Atk - Attack
Oak - Oak Sage
HoW - Heart of the Wolverine
BO - Battle Orders
CTA - Call to Arms
BoTD - Breath of the Dying (Mostly Colossus Blades OR Berzerker Axes)
HoZ - Herald of Zakarum
Homu - Homunoclus
Travs - War Travlers (Unique Boots)
Magi - Vipermagi (Unique Armor)
Shako - Harlequin Crest Shako (Unique Helm)
Valk - Also known as 08 Valkyrie (Unique Helm) it gives 30% FCR 30% FRW 30% FHR and 30% IAS
NW - Nightwings
Norm - Normal
NM - Nightmare
CoA - Crown of Ages
Gaze - Vampire Gaze (Unique Helm)
Gores - Gore Riders
Gouts - Lava Gouts (Unique Gloves)
String - String of Ears (Unique Belt)
TGods - Thundergod's Vigor (Unique Belt)
Leoric - Arm of King Leoric (Unique Wand)
Ormus - Ormus' Robes (Unique Armor)
Gbane - The Gladiator's Bane (Unique Armor)
Valor - Arkaine's Valor (Unique Armor)
Levi - Leviathan (Unique Armor)
Cara - Steel Carapace (Unique Armor)
Tmight - Templar's Might OR Tyreals Might (Unique Armor)
SS - Stormshield (Unique Shield)
Dracs - Dracul's Grasp (Unique Gloves)
Rends - Steelrends (Unique Gloves)
Treks - Sandstorm Trek (Unique Boots)
Marrows - Marrowalks (Unique Boots)
Dungos - Verdungo's Hearty Cord (Unique Belt)
Arach - Arachnid Mesh (Unique Belt)
Razor - Razor's Edge (Unique Axe) Note - These are usually prefered Eth
DC - Death Cleaver (Unique Axe) Note - Usually Prefered Eth
Widow - Widowmaker (Unique Bow)
WF - Windforce (Unique Bow)
Wizzy - Wizards Spike (Unique Dagger)
Hoto - Heart of the Oak (Usually are made in low Requirement Flails)
(E)Nigma - Enigma (Usually made in really low strength armors or really high defence ones (or both))
Body - The courpse of a dead one (Usually refering to PvP)
PvP - Person versus Person
PvM - Person versus Monster
"v" - Versus
AvA - Amazon VS Amazon
NvN - Necromancer VS Necromancer
BvB - Barb VS Barb
AvA - Assassin VS Assassin
NvA - Necromancer VS All
SvS - Sorceress VS Sorceress
BvA - Barbarian VS All
BvC - Barbarian VS Caster
DvD - Druid VS Druid
DruidPk - An area where mostly melee druids hang out
AmaPk - An area where mostly bowazons hang out
Palapk / PN - An area where mostly paladins hang out
Casterpk - A place where pubs (err I mean) casters usually hang out
Channel - A home channel that you sit in when you're not in a game
DND - Do not disturb
AFK - Away from Keyboard
lukestealers - A bot that plays the game for you and finds items
MF - Magic Finding
MH - Maphack a hack that allows you to see where you are and what monsters are near you
TP - Town Portal
h4x0r - Hacker
h4x - Hacks
D2 - Diablo II
WoW - World of Warcraft
Char - Character
NPC - Non Playable Charater
Scam - The act of taking ones items without the other persons concent
Rush - Getting charaters through act(s) quickly
Boss - Strong monster (the leader)
Minion - Weaker monster of a boss
SoH - Standard of Heros
Anni - Annilhus (Unique Small Charm)
Torch - A Hellfire torch that drops from one of 3 Bosses (Mephisto Baal or Diablo) (Unique Large Charm)
Gheed - Gheeds Fortune ( that gives MF (Grand Charm))
WW - Whirlwind
FC - Fireclaw
CS - Charged Strike
FoH - Fist of the Heavens
Hurri - Hurricane
Conc - Concentration (Be it Barbarian OR Paladin)
Fathom - Deaths Fathom (Unique Orb)
Occy - Occulus (Unique Orb)
LOL - Laugh out Loud
WTF - What the fuck
OMFG - Oh my fucking god
STFU - Shut the fuck up
GG - Good Game
Easy - Very weak, easily beat
Melee - The art of connection through attack rating (while) being stationary
Caster - The art of sending attack(s) at a range at an opponent
GF - Grandfather (Unique Sword)
DWeb - Deaths Web (Unique Wand)
BK - Bul-Kathos' Wedding Band (Unique Ring)
Wisp - Wisp Projector (Unique Ring)
Ama - Amazon
Asn - Assassin
Nec(ro) - Necromancer
Barb (Baba) - Barbarian
Sorc - Sorceress
Dru - Druid (Also known as Drood)
Pala - Paladin (Also known as Pally)
Circ - Circlet
SC - Small Charm
LC - Large Charm
GC - Grand Charm
Mara - Mara's Kaleidoscope (Unique Amulet)
Seraph - Seraph's Hymn (Unique Amulet)
MDR - Magic Damage Reduce
Res - Resistances
FCR - Faster Cast Rate
FHR - Faster Hit Recovery
FRW - Faster Run & Walk
IAS - Increased Attack Speed
Max - Max Damage
Min - Min Damage
Dex - Dexterity
Str - Strength
Vita - Vitality (Life)
Stat - Usually refering to all or more than one statistic of a charater (Strength, Vitality ect.)
Leech - This refers to a amount of Mana OR Life an attack steals from it's opponent
Immune - A monster or player that cannot be hurt by a certain attack
320 - A 3 Max 20 Attack Rating 20 Life Small Charm
290 - A 290 Posion Damage Small Charm
20/5 - A 20 Life 5 Ressit Small Charm
Soj - Stone of Jordan
Synergy - Passive bonuses recieved from points invested in certain skills.
Smiter - Paladin build based on the skill Smite.
Currency - The "money" of D2, most items are valued in currency.
Sp - Single player
Tanking - Getting up close to a monster, keeping it in place. Enduring many blows.
Baal Run - A game specified to kill baal's minions and/or baal himself.
Drophack - Nasty hack allows you to crash the D2 client of another player.
Dupe - A clone of an item made through "duping".
Duping - Creating copies of an item VIA illegal means.
Ranger - Paladin build using a bow.
Martyr - Paladin build which relies on the use of Sacrifice.
Closed - Closed realms, characters are stored on battle.nets servers
Open - Players are stored on your computer, leaving you free to edit/hack them as seen fit.
Bugged item - An item with mods that it shouldn't have, created by a server glitch or a hack.
Avenger - A Paladin build relying on the skills Vengeance, Conviction and sometimes Fanaticism
Zoomancer/summoner - Nek using summons as it's main form of offense
Zookeeper - Druid using summons as part of it's offense
Viper - claw viper temple (they use charge / Bonespear)
IBS - Invisible Bone Spear (Or spirit)
IGA - Invisible Guided Arrow
Andy - Andariel
Duri- Duriel
Rad - Radament
Izzy - Izual
Pindle - Pindleskin
Meph - Mephisto
Big D - Diablo
Cain - Deckerd cain
Cube - Horadric cube
Staff- Staff of kings
FB - Fireball
Blizz - Blizzard
hf - holy freeze
HS - Holy shield/Holy shock
CE - Corps explosion
BC - Battle command
BoS - Burst of speed
Fanta - Fanaticism
Trang - Trang-Oul's set peices
Tals - Tal Rasha's set peices
Ik - Immortal King set peices
Mavs - Mavina's set peices
Gris - Griswold's set peices
Nats - Natalya's set peices
Silks - Silkweave Mesh Boots
GSpurs - Grim Spurs (Common Dupe Boots)
SSpurs - Soul Spurs (Common Dupe Boots)
Storm Circ - Storm Circlet (Common Dupe Ammy)
Fletch - Armageddon Fletch (Common Dupe Ammy)
Slippers - Armageddon Slippers (Common Dupe Ammy)
gf- Grandfather
bb - Balrog Blade
fbb - Fury Balrog Blade
ffk - Fury Fanged Knife
Shaft - Shaftstop
HoJ - Hands Of Justice (runeword)
th - townhugging
NG - Newgame
xpac - diablo 2 expansion pack
Noob- a person new to the game/not skilled
Nub- a variation of noob
Classic - Diablo 2 Reg
Reg - Regular
w/e - Whatever
FFKoQ - Fools Fanged Knife of Quickness
FPBoQ - Fools Phase Blade of Quickness
FMoQ - Fools Myth of Quickness
CMoQ - Cruel Myth of Quickness
CPBoQ - Cruel Phase Blade of Quickness
CFKoQ - Cruel Fanged Knife of Quickness
DPK - DruidPk
Tenj - Tenjuna
DT - Dtrades
Ebay - Buying items off of online stores
Mod - Moderator
Nty - No thank you
Yty - Yes thank you
NT - No thanks
YT - Yes thanks
NFT - Not for trade
FT - For trade
ISO - In search of
Diso - Despritely In Search of
WuW - What do you want
WuG - What do you have
Offer - A new saying like "What do you have to trade for it"
FYI - For your information
BRB - Be right Back
Acc - Account
PW - Password
RW - Runeword
BRT - Be Right There
BS - Bullshit
ava - Avatar
sig - Signature
atm - At the moment
Skiller - A charm with a plus to a certain skill tree
Grabit/pickit - A hack that automatically picks up any magical, rare, set or unique items
Flashing (Auras) - Using auras on and off quickly to gain their effect(s) for a short amount of time (EX : Holy Freeze)
Leecher - Term used for a player who gains experience and possibly swipes items without actually contributing to the battle.