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Full Version: 1.11 Fre's PvP Charger Guide
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Frepontaine
Fre's 1.11 Pvp Charger Build version 1.0

Introduction:

One of the most powerful and useful skills on a paladin is charge. It allows hammerdins to dysnc, it allows paladins to get to avoid being nk'd in BM pub duels, and it deals MASSIVE damage when used when built around.

My charger build is a slight hybrid however. While charge is used as a primary attack, smite is used in conjunction with charge to create a very powerful dueler. The use of a fairly decent damage smite allows this character vastly improved flexibility, and the ability to duel many more classes.

With this build, @ least 17k damage is easily attainable with charge, and smite damage is obviously lower than a pure smiter, but is still very decent and useful.

It is possible to get 50% dr, 4.5+K (more if not max block) life, easily maxed and stacked res, and max block. However, this build is not cheap, its possible to make a decent smiter cheaply (i suppose but this guide does not offer cheap alternatives to gear, and grief is REQUIRED)

Stats
Str- Enough to wear your gear (I like to be very flexible, so I built without an enigma all the time. This required me to add 34 base str. If you think about it, when you put nigma on your just increasing your dmg by some.)

Dex-Enough for either max block or enough to use your gear. If you plan on dueling purely casters (this build is hard to use against ww) enough to use your gear. (I used a grief pb so 136). Maxing block is benifical and fairly easy on a paladin. I maxed block with a vortex exile, but Im planning on r/ming if/when I can get a sacred rondache exile and phoneix as these are the shields you would use vs melee/ww.)

Vit- everything else, (your pvp dumbass)

Energy-none, although if you dont use 70-15s youll be drinking lots of mana.


Skillz
This build is technically done at lvl 99, although 93/94 is fine. Heres why; I prebuffed with a cta hs septor, but if you want to waste 5 months leveling, you can put pts into hs (nty, id rather just duel or do shit in r/l).

Charge-max it (duh)
Vigor-max it (synergy of charge)
Fanaticism- max it (your aura with smite/charge duh)
Smite-Max it
Might-max it

The last 2 are kind of up to you which you do first. If you dont plan on getting to 93, and plan on dueling ww/melee chars, max smite first, if you dont plan on dueling them, max might first.

I also 1 pointed salvation. It put me at 99 res all with + skills, which is pretty sexy if you want to stack res when baaling or in duels where you need more stacked res. With a bm build, you can heal yourself with blizz because of this 1 point.


Gear:
As I said, this is an expensive build, so expect to spend quite a bit if you dont have it. In general you want to be as flexible as possible so when the situation comes up where certain gear would be ideal, you can wear it. However, in general you want to use most of this stuff all the time

PRIMARY GEAR

Helm: CoA: Dr, +1 skills, 30 fhr, huge def, 30 res, 2 sockets. IT requires alot of str, but your using it with nigma on, so you should have enough unless you just want to lose the flexibility of being able to swap armors. I ber/berd mine but you dont really need to if you plan on using other dr gear. 80/30s help you reach the 6fpa smite when chilled/decrped but meh.

*or*

Berd shako: +2 skills, life/mana, dr, little attributes. I used this for a while but I rate COA far better for varios reasons.

Ammy: slippers: life, mana, tons of stats, res, +2 pally. Sexy.
*or*
Highlords: +1 skills, DS, lite res, this a great substitute, but you lose alot of life.

Weapon: High grief z or pb: I use a 37ias/400dmg grief pb, cuz its indestructable and I had it. However, if i could find a high non sup grief zerk, i would use that for range.

I toyed with the idea of BOTD, and then an eth gltiched last wish, for the chance to fade (not prebuffed) and the really great charge dmg. However, because grief adds to smite dmg, and your smite isnt that powerful anyway, Grief is a far better choice if you plan on smiting at all. If i could find a cheap eth glitched LW, i would probably stash it tho.

Shield: Res Elite Sanctuary (pre sacred rondace): tons of awesome mods, mainly res, fhr, decent smite dmg, fhr, etc.
*or*
res phoniex with similar mods massive dmg, res, fire sorb, redemption, pretty good.
*or*
up'd ber'd hoz +skills, res, def, smite dmg, etc. Decent and easy to find

These are all good depending on teh situation. I excluded exile because with this build, you arent puttting pts into hs @ all, and your def hovers around 20k, so barbs will hit you in standard setups. However, if you like the tap on it, this is a pretty decent shield vs melee, other smites (if they suck) or ww chars.


Armor light nigma: Tele, massive str, +skills. Extremely useful, and vs necros you are teleing [explained later] (possibly vs other chars, so you need tele in these situations)

Some people choose to wear a barney suit, which i personally find very ugly on paladins, and you lose tele and str for some DR and res (both of these can be made up elsewhere easily, while tele cant at all, and 60+str is so sexy to have so you can use base str all the time). Basically, btals is good for blizz sorcs, and nothing else IMO.

Beltdungos dr, life, good stuff.

Gloves Draculs 15 str, open wounds. your really using them for the str, but o/ws can help (though most of the time you kill b4 it matters.

Boots: Soul shanks Res, +str, 4 dex, r/w. I would only substitute other boots with similar mods, rune slipper or something, if you cant afford/dont have shanks. Gores are ok cuz OW and deadly strike, but irs really not neccessary.

Rings: Ravens: ar, dex (for max block)

Switch: HS CTA: this is crucial for the build, as you kinda want holy shield
Hoz: for the +hs. YOu could use a spirit too i guess, if your not worried about the +2 to hs.

Charms:
P torch
P anni
10x 20/5's
3x 70-15's
24x 320s (or rest w/e that is)

Gear in stash:
Res sanc/res phoenix (which ever you arent wearing)
Res or Dmg exile
Kiras (for stack) (jewel is kinda your prefernce)
Dusk Fort (if you want more dmg/res and dont need to tele at all)
Dusk Coh (for the res if you want to stack)
You might want angelics and an enchant stick, so that if you want to charge into an attack vs a high def char (which is kinda stupid cuz they have block), you have the neccessary AR.

You can also put bm gear in your stash if you like it, but thats sort of a personal prefernce. This build is very easy to bm with.

One thing that actually helps alot (i found) is a mild prebuff for bo and hs. Its not incredibly bm, but basically, using a shako, 2x soj, arach, and a spirit, you can easily obtain both lvl 18 bo and lvl 21 holy shield, which will help your defense and your life out alot.


BASIC DUELING STRATS
Basically what you are doing is simple vs most classes:

Charge with vigor on to dysnc, charge around and then right at the person. On the last charge before you hit the person (or 2 charges, doesnt really matter) switch to fant. Vs alot of casters, you dont even need to switch to fant to 1 hit pk, but fant adds ALOT of dmg to your charge.

WARNING THIS IS SLIGHTLY HARDER THAN IT SOUNDS, GETTING A NAMELOCK WHILE CHARGERING TAKES PRACTICE UNLESS YOU ARE ALREADY GOOD AT IT. IF YOU AREN'T CONFIDENT WITH NLING, THIS IS NOT THE BUILD FOR YOU.

BEFORE I BREAK APART DIFFERNT CLASSES, I NEED A DECENT STRAT VS HDINS. THIS IS THE ONLY CLASS THAT I CANT FIGURE OUT HOW TO KILL EFFECTIVLY.

I should mention that I have had this build for about 2 weeks now so im still learning how to duel differnt classes so if you see something wrong or have a better strategy point it out.

Ok now for the specifics:

Any sorc: exactly what I mentioned above, just dysnc and charge in. IN the off chance that they actually have decent block, charge in until you lose the charge lock, and then quickly switch to smite. If for some reason they get away...just repeat.

Defesnive casters run, and usually spam directly behind themselves, or where they see/think you are going. Because you dysnc like crazy, they cant see where you are, and crappier ones will just spam in a straight line from where you WERE to where they are. It helps alot to charge in a half circle like so:
user posted image

U can use this stratedgy vs pretty much every caster including druids, most necros, and sorcs.

bone necros/poison necros
Most good necros know they can stop charge with bonewalls. some even make a huge bone prison around themselves. Just dysnc, tele, and then smite them in their own prison. They should get caught in fhr and die. If they get away, nail them again before they set up a similar prison. You can easily out run spirits, and can avoid getting hit with spear very easily. Be prepared to tele vs necros tho, good ones will bprison you.

poison necro's/summoner necros, charge and smite as metioned before.

bowazons Max block is greater than any bowazon. Your dynsced so chances are they wont pull out a shield and titans on you, but even if they dont, they probably have dodge. So your intial charge probably wont kill them (it might but dont count on it). Immediately switch to smite. If they run, just repeat, but dont bother dysncing.

cs/java zons same basic strategy as bowas. Try to start charging outside of their mini map to garentee they dont hit you with CS if they are Far casting.

Ele Druids: /nopickup=dead if they are block, and you miss, charge away and do it again, you can get shredded from nado while smiting if you just smite them, so I wouldnt recommend it. unless their life is really low.

Trapsins: dysnc, charge in, nail them, charge away. You dont want to get caught in traps with them MBing you, and they really dont have much life/defense. if you think you can smite to death, do so. It can be a decent length duel if they have clawblock.

WW chars Basically use the strat a normal smiter uses: charge to where they are wwing, and smite them @ the end (this takes practice and knowing where a barb is going...i have yet to get good @ this). This is one of your hardest duels.

Melee Chars Your smite>their melee attack, esp if you have max block.

FOHers Charge at them and hope you break their block then smite.When they charge away, charge after them alternating charge and smite. If you stack res this is an easy duel. (BTW THIS IS A PRETTY SHITTY STRAT I THINK BUT I DONT KNOW OF A BETTER ONE SO HELP ME OUT)

smiters Yeah...they have 50k+ def, so you prob cant hit them with charge, and their smite is alot stronger than yours. Id just dodge them, or go get a character that has a better chance like a ww barb.

hammerdin SOMEBODY HELP ME?

I didnt metion gear and stuff but it should be pretty common sense. BM gear can obviously make a number of these duels really easy. GIVE ME SOME INPUT PEOPLE!
Augusto
just a question that will be deleted after you answer do don't interfere with the guide:

don't HS give more DMG to smite then smite itself?? just wondering..

also HS helps with max block
Frepontaine
-agusto: *Edit* Sorry i read your question wrong, I always though smite gave more dmg than hs (to smite) but i could be wrong. Looking into this as we speak.

And HS helps alot with max block but with the +skills you end up with like lvl 17-20 hs, and at that point your hitting the upper limit of the +block rate associated with holy shield.
EnigmaticPower
Instead of maxing smite, max holy sheild.

also , id put a point into holy freeze.
Frepontaine
I always thought smite gave more dmg than HS, i suppose I could be wrong but Id need to see proof of that.

And why HF?
stupidkid282
how bout merc /setup?

i would suggest mixing the charms up a little more maybe 1 or 2 steel gcs of vita.


9/10
Frepontaine
I hadn't even considered a merc cuz this is an offensive PvP character (meaning, hes the running the action.) Where as an infinity merc, or a a1 merc can help out a defensive sorc or necro, (or an A2 merc for a paladin), since im the one on the offensive, my merc would die in like 5 seconds, and wouldnt help to much, esp when my nigma takes 1000000 to repair, id rather use coins for that than reviving merc (BM anyway)


If i was going to pvm with this char, Id probably use an a1 bow merc with ice for the HF, or possibly a glitched A3 merc, this char is really only good pvp, and with a differnt setup, marginally good at doing bosss and ubers, so a merc is kind of a waste IMO.

As far as charms go, if a character has enough AR that I cant hit him with charge, chances are hes a bvb or Melee, in which case smite rapes, so AR isnt really needed. With ravens and the charm setup I mentioned, its like 15k ar anyway. Angelics boost taht number to the mid 20s. In terms of defense, unless I do end up maxing HS, the def charms would kind of be wasted, since my def is around 20k.

THX for the input. ANYONE KNOW IF WHAT IS SAID ABOVE IS TRUE ABOTU SMITE?
stupidkid282
i think using a merc would be fine. maybe act 3 merc glitch. ALTHOUGH since ur charging the merc gets left behind right? meaning any auras are away from you. You would have to tele for ur merc to stay with you. Correct me if im wrong.



i think 20k ar Always is a must for charge. You need quick kills, and sense ur damage isent incredibly high, you'll need to take some hits, so the more ar would make sense. Though the grief might be fine in killing.
Frepontaine
Yeah, the merc would get left behind, but he will automatically appear on you when he gets too far away (very often so it might work). But yea, chances are the auras wouldnt effect me too much, so even if i used a pride a2 merc it might not help much. ALot of pubs think dysncing is BM anyway, and I bm the hell out of FC zons anyway, so getting a merc would just add fuel to the fire anyway.

HS adds dmg to smite because its get slike +3 smite dmg every level. Its sort of a synergy. But I think the ed on Smite is> then the +smite dmg from HS.

*edit* in terms of ar, the only characters where you need AR is high def characters, which necros, sorcs, druids, assasins and zons dont have, so you hit them pretty much every charge if they arent block. Block is what screws you on those chars. Any paladin has max block and most barbs can ww so you cant really effectly charge them anyway.
stupidkid282
meh pubs think dyesnch is BM because they think its haxs lol



they funny


anyways im not sure on the whole smite/hs if u cant find ur answer try checking a smite guide? idk you might have some luck there.
Frepontaine
yeah the problem with a smite guide is that they automatically max smite and hs, so they probably dont even mention which gives more but ill check.

*edit* if someone could test this on open, that woudl be cool
craigv18
user posted image


isnt that ur "GODLY" charger? getting ez'd by a sorc? (my sorc)



jk he was afk, hes damn good...needs more lvls
Frepontaine
lol i cant believe you actually made that screen shot.
craigv18
QUOTE (frepontaine @ Mar 23 2006, 04:13 PM)
lol i cant believe you actually made that screen shot.

i told u i did tongue.gif lol
Snip
Considering he has a belt full juvs, it doesn't really say anything. Nice guide man, really looks awesome.
Frepontaine
haha thx snip, craig did that while i was checking my threads in dtrades, hes just mad b/c I own his account.

Anyone figure out a hdin dueling strat, or if HS or SMITE adds more damage.
greatestmike
nice guide, that picture in your first post made me laugh, lol

you even have full rejuvs around the sorc lol
EnigmaticPower
Points into holysheild add more than points into smite.

Holyfreeze would be for smiters/hammerdins/zons.

Your right , you cant kill a smiter with just charge and a lesser smite.

Use holyfreeze and just charge him once and backoff so he doesnt get his smite and repeat.

If you want practice with this , *MagicHunt
Frepontaine
Are you sure this is true even considering the dmg that grief adds? Im pretty sure grief adds so much dmg because it is basically +400 to smite damage (like how hs=+3 smite dmg per lvl) so you would want to increase that damage by a % rather than adding smite damage by a number (i could be wrong but if grief adds like that, this would definetly seem to be a better option)

I guess i can 1 pt hf, but im unsure how that would help vs hdins (it def would help vs smite). Zons are rediculously ez anyway so Im not worried about what some would consider bm.
dabloodangel3
with grief points in smite add more dmg

and def put a point in holy freeze

max smite last its just secondary attack this is supposed to be a crusader!
D2killa69
good guide, I could whoop on Hdins pretty bad unless they just gookmodded/juv'd

precast bo, get Widow

make sure you have venom from grief casted

charge a length, shoot them, and try to lure the hdin on you or close to you

most of the times they'd tele like 4 feet away and try to swing hammers in your range and you could step up and smite them without getting hit with more than 1 hammer

you can have a fair chance with some pretty good hdins but the extremely pro ones will simply outlast you in the defensive game

Frepontaine
i actaully watched some mash duels (#1 charger west) and he used a strat involving an ebotd great poleaxe with lacerator on switch, so he would amp them (and hurt them slightly with throws, and then when they teled charge. It definetly will take some practice but it worked for him i guess.
tenjuna
this guide approved for the 5fg reward.
als2k8
tested, ed from smite adds more damage overall then hs, the main reason people choose to max hs over smite is beacuse of defense and blocking bonuses it carrys along with it, personally I would go 5 into smite 15 into hs or vise versa
dabloodangel3
QUOTE (als2k8 @ Mar 31 2006, 04:52 PM)
tested, ed from smite adds more damage overall then hs, the main reason people choose to max hs over smite is beacuse of defense and blocking bonuses it carrys along with it, personally I would go 5 into smite 15 into hs or vise versa

actually some people do more into hs over smite because before grief holy shield added more dmg then smite
Frepontaine
QUOTE (dabloodangel3 @ Mar 31 2006, 06:14 PM)
QUOTE (als2k8 @ Mar 31 2006, 04:52 PM)
tested, ed from smite adds more damage overall then hs, the main reason people choose to max hs over smite is beacuse of defense and blocking bonuses it carrys along with it, personally I would go 5 into smite 15 into hs or vise versa

actually some people do more into hs over smite because before grief holy shield added more dmg then smite

Thx guys...so with grief tho, is dumping pts in smite ALOT more damage than just putting pts into holy shield, or is a small amount of additional damage. Remember that I can get level 20 holy shield with 0 points in it with this gear really easily.
African
QUOTE (Augusto @ Mar 23 2006, 11:24 AM)
just a question that will be deleted after you answer do don't interfere with the guide:

don't HS give more DMG to smite then smite itself?? just wondering..

also HS helps with max block

i wouldnt like to have holy shield on in an all casters game cus charge lock x.x

i'd hate to rejoin 24/7

pro guide
Frepontaine
QUOTE (African @ Apr 4 2006, 11:43 PM)
QUOTE (Augusto @ Mar 23 2006, 11:24 AM)
just a question that will be deleted after you answer do don't interfere with the guide:

don't HS give more DMG to smite then smite itself?? just wondering..

also HS helps with max block

i wouldnt like to have holy shield on in an all casters game cus charge lock x.x

i'd hate to rejoin 24/7

pro guide

vouch on that kelly, I rarely cast, but its neccessary vs barbs if you want any chance at all. I've recently been getting a little better with pub barbs, but my smite right now is only lvl 18? so even if they ww through me while I shiftsmite, its kind of 50/50.
LovelY
QUOTE
Ele Druids: /nopickup=dead if they are block, and you miss, charge away and do it again, with the FHR in this build, you can get stunned from nado while smiting, so I wouldnt recommend it. unless their life is really low.



smite is uninteruppable?
Frepontaine
thx for the correction, yeah i knew that...if you get caught in nados youll probably die tho.

Edited.
SantoryuBunny
Very nice guide, I always appreciate One-Hit-EZPK Guides for Paladins.
As for the whole HDin dueling thing, the only thing I could really suggest is letting them be defensive and spam hammers, going around them to the south, and waiting for your chance. Charge in, hope you don't get nailed by hammers, and hope you can put them in the Charge Lock Knockback thingy...
Frepontaine
QUOTE (SantoryuBunny @ Apr 7 2006, 03:16 PM)
Very nice guide, I always appreciate One-Hit-EZPK Guides for Paladins.
As for the whole HDin dueling thing, the only thing I could really suggest is letting them be defensive and spam hammers, going around them to the south, and waiting for your chance. Charge in, hope you don't get nailed by hammers, and hope you can put them in the Charge Lock Knockback thingy...

Yeah what Ive been doing is just dodging them, or waiting for them to go offensive and basically doing that. Once they get a hammerfield up you cant reallly do anything.

Eventually Im going to figure out how to use eth lacerator and amp them and cause some shitty damage to get them offensive, then charge in.
Ling203
The Lac is so that they will die in 1-3 hits, which can be done in one charge sequence.
Frepontaine
yeah...only prob is block, and loss of life, idk i just need to practice to get details right...its kinda like using widow except once you have amp it sticks.
assthrax
Good Guide, Cool Pic. 9/10
Ling203
Lol, max says stfu, and the spambot leaves.
Hax!

And yeah, def get hf and hotkey it. With skill, you can flash it on smiters, and get several smites in after they're chilled.
Frepontaine
Spam bot S/e's cuz he knows whats up.

I thought about flashing HF vs smiters, but its just as easy to just laugh that a smiter wants to duel me SvS, considering they do WAY more dmg than me.

If they insist on it, i just use spell steel, and they=destroyed.
guiltygearxt
frepont bm jumping often in pub duelz, yeah i lost all my respect 2 u when u bm'd my GG_Master...

good guide tho

when vs hdin, vigor charge 2 desynch and make them come after u, and make sure u stay @ bottom and they stay on top. HF is suggested in here since it wont have them desynch much. Anyway, when they charge or tele @ u from top, charge them from bottom angle to top b/c hammer will come from behind them and miss u, but dont charge if they do short charge hammer. Only do it when they were charging and make sure they dont have 2 many hammers flying behind. Then just switch the aura from HF/vigor to fana

Frepontaine
QUOTE (guiltygearxt @ Apr 13 2006, 11:27 AM)
frepont bm jumping often in pub duelz, yeah i lost all my respect 2 u when u bm'd my GG_Master...

good guide tho

when vs hdin, vigor charge 2 desynch and make them come after u, and make sure u stay @ bottom and they stay on top. HF is suggested in here since it wont have them desynch much. Anyway, when they charge or tele @ u from top, charge them from bottom direction to top b/c hammer will come from behind them and miss u, but dont charge if they do short charge hammer. Only do it when they were charging and make sure they dont have 2 many hammers flying behind. Then just switch the aura from HF/vigor to fana

thx dude, yeah im probably gonna end up 1pting HF so i can do (vs smite too)

Ive been toying around with hammerdins trying to find the best way to kill them, and that is basically what I am finding (but im still not even close to able to consistantly kill good ones, just practice i guess).

I asked who you were, to no reply... I usually dont bm @ all if I recognize someone from dtrades. Also, I was jumped first rolleyes.gif. To be honest, my lvl 15 or so smite on that char (im lvl 82 with like 4 skill quests done) makes me inferior to barbs even if they WW through me, so I have to bm barbs to win. IF you want to duel me on my blizz or bvc, im sure respect will be reinstated.
guiltygearxt
also when they only tele hammer, pretend ur running away from them and immediately namelock them shift smite, that will knock them away but wont do much dmg since ur smite dmg is low and its a good way 2 chip their life away, keep smitting until they hammer or charge away and dont follow, just contiune desynch w/ them and try 2 find an opening 4 charge.

Just keep doing that and finish them off and make sure u have lots mana pots

Seed from jsp has a charger like urs and he pwns most hdins w/ him cuz he nos exactly wut 2 do against desynch hdin w/ him. If u need help u should ask him
fob nub
y not use pcombats
sam beam
First Post!
i made a build very similar to this a few months ago, and after rebuilding a few times, i think i might be able to add a littlebit.
on the subject of dueling hammerdins, the charge-desynch ones are pretty easy. just charge around, untill you find the oportunity to meet them head on when they are charging, they will only have 30% block at this point and you will almost always land a heavy hit. smile.gif i hope i helped at least a little
Monoxide
This helped me a lot thank you man
Jkt610
Hmm, well my build is kinda the opposite of urs. I've got both smite and hs maxed for high smite dam and my charge is ok. I dunno if this will help but... this is how i duel hammys.

First off, i dunno what you do but i'm sure you go pubbing sometimes. In pubs, 80% of the hammys that i've met are complete nubs taht are impacient and have a tendency to tele right on top of you. If you meet one of these guys, usually smiting shoudl kill them quick. But with ur build, i dunno if this is true or not. Mine usually will finish the majority of the pubbys off in about 2-3 smites. You just gotta play a little more defensive. I just walk around and they get impacient thinking just cuz im walking, they can just telestomp and kill me. If you wanna play cheap, go to one of the corners and stand below the corner so that when they tele on you, you can smite them upwards and they'll get stuck and then instapk. Of course not all hammys tele all the time so thats when hf flashing works well. Its hard to explain how to duel them but try running around BELOW them with hf and when they get close, charge or smite them. 1v1 smite against a hammy isn't exactly favoring you so if you lost, who cares lol, you're a smtier. And when you do win, you can laugh in their face.

xDeAdCeLlX
good guide, i should try this char out, looks good and I like the duel guide
WhyteBoi
Umm while you might be hitting 1.5k charge or 2k, with a grief zerk, my friend had like only 25 32020 and he was hitting 4k, plus he had holy shield maxed
cHINESEsOLDIER
y not max blessed aim for a pure charger
DayandNight
GG, goes and makes charger
VeRSeS
Zzz, i didnt know there was this much involed with making a char lol, so far it seems like a good guide, however being its so long i printed it out and still reading it lol.
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