Introduction:
One of the most powerful and useful skills on a paladin is charge. It allows hammerdins to dysnc, it allows paladins to get to avoid being nk'd in BM pub duels, and it deals MASSIVE damage when used when built around.
My charger build is a slight hybrid however. While charge is used as a primary attack, smite is used in conjunction with charge to create a very powerful dueler. The use of a fairly decent damage smite allows this character vastly improved flexibility, and the ability to duel many more classes.
With this build, @ least 17k damage is easily attainable with charge, and smite damage is obviously lower than a pure smiter, but is still very decent and useful.
It is possible to get 50% dr, 4.5+K (more if not max block) life, easily maxed and stacked res, and max block. However, this build is not cheap, its possible to make a decent smiter cheaply (i suppose but this guide does not offer cheap alternatives to gear, and grief is REQUIRED)
Stats
Str- Enough to wear your gear (I like to be very flexible, so I built without an enigma all the time. This required me to add 34 base str. If you think about it, when you put nigma on your just increasing your dmg by some.)
Dex-Enough for either max block or enough to use your gear. If you plan on dueling purely casters (this build is hard to use against ww) enough to use your gear. (I used a grief pb so 136). Maxing block is benifical and fairly easy on a paladin. I maxed block with a vortex exile, but Im planning on r/ming if/when I can get a sacred rondache exile and phoneix as these are the shields you would use vs melee/ww.)
Vit- everything else, (your pvp dumbass)
Energy-none, although if you dont use 70-15s youll be drinking lots of mana.
Skillz
This build is technically done at lvl 99, although 93/94 is fine. Heres why; I prebuffed with a cta hs septor, but if you want to waste 5 months leveling, you can put pts into hs (nty, id rather just duel or do shit in r/l).
Charge-max it (duh)
Vigor-max it (synergy of charge)
Fanaticism- max it (your aura with smite/charge duh)
Smite-Max it
Might-max it
The last 2 are kind of up to you which you do first. If you dont plan on getting to 93, and plan on dueling ww/melee chars, max smite first, if you dont plan on dueling them, max might first.
I also 1 pointed salvation. It put me at 99 res all with + skills, which is pretty sexy if you want to stack res when baaling or in duels where you need more stacked res. With a bm build, you can heal yourself with blizz because of this 1 point.
Gear:
As I said, this is an expensive build, so expect to spend quite a bit if you dont have it. In general you want to be as flexible as possible so when the situation comes up where certain gear would be ideal, you can wear it. However, in general you want to use most of this stuff all the time
PRIMARY GEAR
Helm: CoA: Dr, +1 skills, 30 fhr, huge def, 30 res, 2 sockets. IT requires alot of str, but your using it with nigma on, so you should have enough unless you just want to lose the flexibility of being able to swap armors. I ber/berd mine but you dont really need to if you plan on using other dr gear. 80/30s help you reach the 6fpa smite when chilled/decrped but meh.
*or*
Berd shako: +2 skills, life/mana, dr, little attributes. I used this for a while but I rate COA far better for varios reasons.
Ammy: slippers: life, mana, tons of stats, res, +2 pally. Sexy.
*or*
Highlords: +1 skills, DS, lite res, this a great substitute, but you lose alot of life.
Weapon: High grief z or pb: I use a 37ias/400dmg grief pb, cuz its indestructable and I had it. However, if i could find a high non sup grief zerk, i would use that for range.
I toyed with the idea of BOTD, and then an eth gltiched last wish, for the chance to fade (not prebuffed) and the really great charge dmg. However, because grief adds to smite dmg, and your smite isnt that powerful anyway, Grief is a far better choice if you plan on smiting at all. If i could find a cheap eth glitched LW, i would probably stash it tho.
Shield: Res Elite Sanctuary (pre sacred rondace): tons of awesome mods, mainly res, fhr, decent smite dmg, fhr, etc.
*or*
res phoniex with similar mods massive dmg, res, fire sorb, redemption, pretty good.
*or*
up'd ber'd hoz +skills, res, def, smite dmg, etc. Decent and easy to find
These are all good depending on teh situation. I excluded exile because with this build, you arent puttting pts into hs @ all, and your def hovers around 20k, so barbs will hit you in standard setups. However, if you like the tap on it, this is a pretty decent shield vs melee, other smites (if they suck) or ww chars.
Armor light nigma: Tele, massive str, +skills. Extremely useful, and vs necros you are teleing [explained later] (possibly vs other chars, so you need tele in these situations)
Some people choose to wear a barney suit, which i personally find very ugly on paladins, and you lose tele and str for some DR and res (both of these can be made up elsewhere easily, while tele cant at all, and 60+str is so sexy to have so you can use base str all the time). Basically, btals is good for blizz sorcs, and nothing else IMO.
Beltdungos dr, life, good stuff.
Gloves Draculs 15 str, open wounds. your really using them for the str, but o/ws can help (though most of the time you kill b4 it matters.
Boots: Soul shanks Res, +str, 4 dex, r/w. I would only substitute other boots with similar mods, rune slipper or something, if you cant afford/dont have shanks. Gores are ok cuz OW and deadly strike, but irs really not neccessary.
Rings: Ravens: ar, dex (for max block)
Switch: HS CTA: this is crucial for the build, as you kinda want holy shield
Hoz: for the +hs. YOu could use a spirit too i guess, if your not worried about the +2 to hs.
Charms:
P torch
P anni
10x 20/5's
3x 70-15's
24x 320s (or rest w/e that is)
Gear in stash:
Res sanc/res phoenix (which ever you arent wearing)
Res or Dmg exile
Kiras (for stack) (jewel is kinda your prefernce)
Dusk Fort (if you want more dmg/res and dont need to tele at all)
Dusk Coh (for the res if you want to stack)
You might want angelics and an enchant stick, so that if you want to charge into an attack vs a high def char (which is kinda stupid cuz they have block), you have the neccessary AR.
You can also put bm gear in your stash if you like it, but thats sort of a personal prefernce. This build is very easy to bm with.
One thing that actually helps alot (i found) is a mild prebuff for bo and hs. Its not incredibly bm, but basically, using a shako, 2x soj, arach, and a spirit, you can easily obtain both lvl 18 bo and lvl 21 holy shield, which will help your defense and your life out alot.
BASIC DUELING STRATS
Basically what you are doing is simple vs most classes:
Charge with vigor on to dysnc, charge around and then right at the person. On the last charge before you hit the person (or 2 charges, doesnt really matter) switch to fant. Vs alot of casters, you dont even need to switch to fant to 1 hit pk, but fant adds ALOT of dmg to your charge.
WARNING THIS IS SLIGHTLY HARDER THAN IT SOUNDS, GETTING A NAMELOCK WHILE CHARGERING TAKES PRACTICE UNLESS YOU ARE ALREADY GOOD AT IT. IF YOU AREN'T CONFIDENT WITH NLING, THIS IS NOT THE BUILD FOR YOU.
BEFORE I BREAK APART DIFFERNT CLASSES, I NEED A DECENT STRAT VS HDINS. THIS IS THE ONLY CLASS THAT I CANT FIGURE OUT HOW TO KILL EFFECTIVLY.
I should mention that I have had this build for about 2 weeks now so im still learning how to duel differnt classes so if you see something wrong or have a better strategy point it out.
Ok now for the specifics:
Any sorc: exactly what I mentioned above, just dysnc and charge in. IN the off chance that they actually have decent block, charge in until you lose the charge lock, and then quickly switch to smite. If for some reason they get away...just repeat.
Defesnive casters run, and usually spam directly behind themselves, or where they see/think you are going. Because you dysnc like crazy, they cant see where you are, and crappier ones will just spam in a straight line from where you WERE to where they are. It helps alot to charge in a half circle like so:

U can use this stratedgy vs pretty much every caster including druids, most necros, and sorcs.
bone necros/poison necros
Most good necros know they can stop charge with bonewalls. some even make a huge bone prison around themselves. Just dysnc, tele, and then smite them in their own prison. They should get caught in fhr and die. If they get away, nail them again before they set up a similar prison. You can easily out run spirits, and can avoid getting hit with spear very easily. Be prepared to tele vs necros tho, good ones will bprison you.
poison necro's/summoner necros, charge and smite as metioned before.
bowazons Max block is greater than any bowazon. Your dynsced so chances are they wont pull out a shield and titans on you, but even if they dont, they probably have dodge. So your intial charge probably wont kill them (it might but dont count on it). Immediately switch to smite. If they run, just repeat, but dont bother dysncing.
cs/java zons same basic strategy as bowas. Try to start charging outside of their mini map to garentee they dont hit you with CS if they are Far casting.
Ele Druids: /nopickup=dead if they are block, and you miss, charge away and do it again, you can get shredded from nado while smiting if you just smite them, so I wouldnt recommend it. unless their life is really low.
Trapsins: dysnc, charge in, nail them, charge away. You dont want to get caught in traps with them MBing you, and they really dont have much life/defense. if you think you can smite to death, do so. It can be a decent length duel if they have clawblock.
WW chars Basically use the strat a normal smiter uses: charge to where they are wwing, and smite them @ the end (this takes practice and knowing where a barb is going...i have yet to get good @ this). This is one of your hardest duels.
Melee Chars Your smite>their melee attack, esp if you have max block.
FOHers Charge at them and hope you break their block then smite.When they charge away, charge after them alternating charge and smite. If you stack res this is an easy duel. (BTW THIS IS A PRETTY SHITTY STRAT I THINK BUT I DONT KNOW OF A BETTER ONE SO HELP ME OUT)
smiters Yeah...they have 50k+ def, so you prob cant hit them with charge, and their smite is alot stronger than yours. Id just dodge them, or go get a character that has a better chance like a ww barb.
hammerdin SOMEBODY HELP ME?
I didnt metion gear and stuff but it should be pretty common sense. BM gear can obviously make a number of these duels really easy. GIVE ME SOME INPUT PEOPLE!
