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Ling203 -
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Oct 15 2005, 11:02 AM
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#1
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*ling- |
Assumptions about character
Lvl 90 barb with 29 ww and 27 mastery 40% ed in arreat and ss Highlords + ravens, and gores Weapon Dmg First the min/max damage of a 415 ebotdz is needed. Ethereal Weapon Damage Formula: Weapon Minimum Damage = [[Base Minimum Damage * 1.5] * (1+ (+x % Enhanced Damage)/100)] + (+x to Minimum Damage) Weapon Maximum Damage = [[Base Maximum Damage * 1.5] * (1+ (+x % Enhanced Damage)/100)] + (+x to Maximum Damage) +x % Enhanced Damage and +x to Minimum/Maximum Damage in this case is only what is shown on the weapon. Berserker Axe 24-71 Minimum Damage [24 * 1.5] * (1 + (415% ed / 100)) 36 * (1+(415 / 100) 36 * (1 + 4.15) 36 * (5.15) 185.4 185 Minimum Damage On a Perfect eBotD Zerker Maximum Damage [74 * 1.5] * (1 + (415 / 100)) 111 * (1 + 4.15) 111 * 5.15 571.65 571 Maximum Damage on a Perfect eBotd Zerker 378 Average Damage on a Perfect eBotd Zerker Grief's Sole Weapon Damage Berserker Axe 24-71 Damage +xx works basically like +xx minimum and maximum damage So Grief's: Worst Roll: 364 - 411, 387 Average Dmg Average Roll: 394 - 441, 417 Average Damage Best Roll: 424 - 471, 447 Average Damage eBotDz's Best Possible Roll: 185 - 571 = 378 Average Damage Grief Has 20% Ds, but that will be accounted for in the equipment section. This post has been edited by Ling203: Oct 15 2005, 11:06 AM |
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Ling203 -
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Oct 15 2005, 11:05 AM
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#2
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*ling- |
Total Damage:
Formula: Minimum Damage = (Weapon Minimum Damage + (+x To Minimum Damage)) * (1 + StatsBonus + (+x% Enhanced Damage) / 100) Maximum Damage = (Weapon Maximum Damage + (+x To Maximum Damage)) * (1 + StatsBonus + (+x % Enhanced Damage) / 100) +x To Minimum/Maximum Damage' = all non weapon +min/max damage. Like from charms. +x % Enhanced Damage = all non weapon ED (like in amour/helm/shield etc) and skills (like Might, Heart of Wolverine) Formula: 1 - [(1 - ds ) * ( 1 - cs )] Level 27 Axe Mastery yields 158% ed Level 29 Whirlwind yields 174% ed and 22% critical strike Both of these are added to non-weapon ed, just like the ed jewels in the armor are. 200 overall strength is assumed, yielding 200 ed from strength. Perfect Botd Minimum Damage = (185) * (1 + 200% + ((158 + 174 + 40 + 40) / 100) = 185 * (3 + (412 / 100) = 185 * (3 + 4.12) = 185 * 7.12 = 1317.2 = 1317 Minimum Overall Damage Maximum Damage = (571 + (37 * 3) * (1 + 200% + ((158 + 174 + 40 + 40) / 100) = 682 * (3 + (412 / 100) = 682 * (3 + 4.12) = 682 * 7.12 = 4855.84 = 4855 Maximum Damage Average the Two, and you get 3086 average Damage from the eBotDz setup. Then to factor is 22 cs from mastery and 48 ds (15 gores, 33 highlords) 3086 + 3086 * (1 - [(1 - ds ) * ( 1 - cs )]) 3086 + 3086 * (1 – ((1 – .48) * (1 - 0.22))) 3086 + 3086 * (1 – (0.52 * - 0.78)) 3086 + 3086 * (1 – (0.40) 3086 + 3086 * .60 3086 + 1851.6 = 4937.6 Overall Average Damage = 4937 From this, we can establish that to get the overall damage from this setup, simply multiply the weapon damages by 7.12, while adding any max damage to the max weapon damaged before multiplying by 7.12 Worst Grief Minimum Damage = 364 * 7.12 = 2591.68 = 2591 Maximum Damage = (411 + 111) * 7.12 = 522 * 7.12 = 3716.64 = 3716 Average Damage = 3153 Factor in DS and CS… DS = 68 (15 + 33 + 20), CS = 22 3153 + 3153 * (1 - [(1 - .68 ) * ( 1 - .22)]) 3153 + 3153 * (1 – (0.32 * 0.78) 3153 + 3153 * (1 – 0.2496) 3153 + 3153 * 0.7504 3153 + 2366 5519.0112 Overall Average Damage = 5519 From this, 75.04% can be shown as the DS/CS adjustment for a Grief wielding build. Average Grief Minimum Damage = 394 * 7.12 = 2805.28 = 2805 Maximum Damage = (441 + 111) * 7.12 = 552 * 7.12 = 3941.28 = 3941 Average Damage = 3373 Factor in DS and CS: 3373 + 3373 * 0.7504 3373 + 2531.0992 5904.0992 Overall Average Damage = 5904 Perfect Grief (Not Counting 15% sup zerker) Minimum Damage = 424 * 7.12 = 3018.88 = 3018 Maximum Damage = (471 + 111) * 7.12 = 582 * 7.12 = 4143.84 = 4143 Average Damage = 3580.5 = 3580 Factor in DS and CS: 3580 + 3580 * 0.7504 3580 + 2686.432 6266.432 Overall Average Damage = 6266 Summary/Other Notes Overall Damage from Each Setup (Average Damage) "Best eBotDz" setup: 4937 "Worst Grief" Setup: 5519 "Average Grief" Setup: 5904 "Best Grief" Setup: 6266 Damage Gained by using Grief Worst Grief Setup: 582 Average Grief Setup: 967 Best Grief Setup: 1329 Life Gained When Building Entirely Around eBotDz's stats (After lvl 35 bo): 638 So its your choice really, on average of 967 more damage per hit, plus a souce of venom, and more damage to demons. Also, the venom does about 58 damage pvp before res. Also, for the people who say grief’s + dmg doesn’t go through the pvp penalty/dr, you’re dead wrong. 1) Testing by various people have shown that dr works vs grief 2) All damage goes through the pvp penalty 3) Even if Grief is special, damage from smiters disprove this -> you can’t get 2-3 hit kills with just 340-400 dmg. This post has been edited by Ling203: Oct 15 2005, 11:19 AM |
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Oct 15 2005, 11:16 AM
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#3
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*insane1120, *insanekilla1120 |
can u restate 1 and 2 in english plz? doenst make any sense... the DR does work? or it doesnt... all damage goes the pvp penalty? <-- english? This post has been edited by insane1120: Oct 15 2005, 11:25 AM |
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Ling203 -
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Oct 15 2005, 11:23 AM
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#4
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*ling- |
Yeah sorry, I was typing too fast...
1) Yeah, Damage Reduction works when you hit someone else with grief. 2) All damage goes through the pvp penalty. |
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Oct 15 2005, 11:47 AM
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#5
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I play WoW now. Check my sig for more info. |
PVP penalty is you do 1/6th of you actual dmg so if it says you do 6k ww you will do 1k dmg in a duel to your oponent and then goes the -dr on top of that dmg. Nice guide Ling. |
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Zergling -
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Oct 15 2005, 03:09 PM
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#6
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very nice damage guide, stickied
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